Design Human-Centered Empty States
Feedback & States · empty states
Updated 2026-07-28
- Empty states should make users feel capable.
- Include:
Context:
- Explain what this area does.
Example:
- Show what success looks like.
Action:
- Tell users what to do next.
- Avoid:
- "Nothing here."
- "No results."
- The empty state is where trust begins.
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