Design Habit Loops Carefully
Psychology & UX Laws · retention
Updated 2026-07-28
Trigger:
- Something starts the behavior.
Action:
Reward:
- Good loops:
- Help users improve.
- Reduce repeated effort.
- Create usefulness.
- Bad loops:
- Exploit attention.
- Create anxiety.
- Encourage meaningless repetition.
- Design habits around user goals.
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